Thursday, February 17, 2011

2011 Horizon Report



The 2011 report spotlights six technologies as the ones to watch:
  • electronic books and mobiles in one year or less
  • augmented reality and game-based learning in two to three years
  • gesture-based computing and learning analytics in four to five years
Key trends identified in the report include:
  • People expect to be able to work, learn, and study whenever and wherever they want
  • The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured
And these challenges are identified:
  • Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching
  • Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university
  • Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike
  • and finally, the concept of learning analytics offers a future where a student’s education is custom tailored for their lives, learning styles and pursuits via “data mining, modeling and interpretation

Full text of the report in PDF format is available for download here.

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