
The 2011 report spotlights six technologies as the ones to watch:
- electronic books and mobiles in one year or less
- augmented reality and game-based learning in two to three years
- gesture-based computing and learning analytics in four to five years
- People expect to be able to work, learn, and study whenever and wherever they want
- The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured
- Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching
- Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university
- Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike
- and finally, the concept of learning analytics offers a future where a student’s education is custom tailored for their lives, learning styles and pursuits via “data mining, modeling and interpretation
Full text of the report in PDF format is available for download here.
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